Runtime Inspection
Query every instance, variable, layer, room, and data structure in your running game. No manual breakpoints needed.
Connect Claude, Cursor, or VS Code directly to your running GameMaker game. Inspect instances, capture screenshots, simulate input, and debug in real time.
A comprehensive MCP server that gives your AI assistant full runtime access to your GameMaker game.
Query every instance, variable, layer, room, and data structure in your running game. No manual breakpoints needed.
Capture the game screen, GUI layer, or any surface. Compare screenshots to detect visual regressions.
Simulate keyboard, mouse, and gamepad input. Automate input sequences for repeatable testing scenarios.
Pause, resume, step frame-by-frame, and adjust game speed. Full control over execution flow.
Track FPS, memory, draw calls, step timing, and texture page utilization. Find bottlenecks fast.
Run arbitrary GML code in the running game. Evaluate expressions, patch behavior, and test fixes live.
Clean two-layer design with zero overhead in release builds.
Existing GameMaker MCPs only search documentation. We connect to your running game.
| Capability | Other GameMaker MCPs | GameMaker MCP Pro |
|---|---|---|
| Documentation search | Yes | Yes |
| Runtime instance inspection | No | Yes |
| Variable read/write | No | Yes |
| Screenshot capture | No | Yes |
| Input simulation | No | Yes |
| Game control (pause/step) | No | Yes |
| Performance profiling | No | Yes |
| Dynamic GML execution | No | Yes |
| Physics / collision tools | No | Yes |
| Total tools | 1-5 | 254 |
254 tools organized across every aspect of your GameMaker runtime.
Three steps to connect your AI assistant to your running game.
Copy the GML scripts and obj_mcp_server into your GameMaker project. Build the Node.js server with npm install && npm run build.
Point Claude Code, Cursor, or VS Code to the MCP server entry point. The server communicates via stdio with your AI and TCP with your game.
Launch your GameMaker project in Debug config. The MCP extension auto-connects and your AI can now inspect, control, and debug your game in real time.
Watch how GameMaker MCP Pro connects Claude to a running game for real-time debugging.
One-time purchase. All 254 tools. All future updates.
Common questions about GameMaker MCP Pro.
#macro MCP_ENABLED flag and only activates in Debug configuration. Release builds have zero overhead — no network code, no MCP logic is compiled in.